Rocket Cube



first small C# project, using a slider as controller
a physics based platformer

You play as a square with rockts strapped to the side. Moving the slider fully in one direction boost you in the other and vice versa. You need to manage push to clear gaps and end up where you want to.

I am combining this project with a different class in which we are building our own controllers. For my last project in the class I wanted to make a game using this slider

The value of the slider is read out in arduino and comunicated to unity via ardity. It is divided for more managable input and then applied as a force to the Rigidbody body component of the square

To finish it, I added collectables as an insensitive to explore the map and visualised the applied force by scaling the flame sprites in proportion to the the input of the slider